Nintendo’s latest financial data shows signs of an all-new console arriving in 2023. The console maker is spending significantly more on raw materials this year than in previous years.
Nintendo’s investment in raw materials this year is even higher than the figures for 2019, which is the year the Switch Lite was released and the V2 refresh of the original Switch, implying the possibility that a new console is in development. The consolidated inventory data of Nintendo FY03/18 to FY03/22 (courtesy of user famiboards fwd-bwd) can be seen below.
Nintendo’s massive purchase of raw materials may be an attempt to hedge against inflation and/or global supply chain difficulties, although tying up half of their total raw material inventory seems rather excessive. Since Nintendo is working quickly to acquire a large volume of hardware, this may be a sign that the Switch 2 could be released next year in 2023.
The latest commodity figure for 03/2022 reached 52.80%, or nearly US$800 million. Although it is assumed that the vast majority of materials could be in preparation for holiday stock, although it has never approached this level in previous years. Given the higher levels of raw materials in March 2019 and March 2021, it’s conceivable that Nintendo is stockpiling additional resources in anticipation of a new console release.
In addition, it is mentioned that since 04/2021, Nintendo has changed its accounting standard. As a result, their inventories in 09/2021 and 03/2022 have increased somewhat compared to when the company used the old accounting standard. Since the increases are negligible and only affect finished products, they should have no effect on famiboard’s user analysis.
Nintendo’s existing console, the Nintendo To change, was developed and launched in most regions on March 3, 2017. It is a hybrid console which is actually a tablet, which can be docked and used as a home console or carried around. Its wireless Joy-Con controllers can be attached to either side of the console for easy handheld play. The console features conventional buttons and directional analog sticks for user input, motion sensing, and tactile feedback.